Best Portal 2 Coop Maps

1.1: mpcoopdoors 1.2: mpcooprace2 1.3: mpcooplaser2 1.4: mpcoopratmaze 1.5: mpcooplasercrusher 1.6: mpcoopteambts 2.1: mpcoopfling3 2.2: mpcoopinfiniflingtrain 2.3: mpcoopcomealong 2.4: mpcoopfling1 2.5: mpcoopcatapult1 2.6: mpcoopmultifling1 2.7: mpcoopflingcrushers 2.8: mpcoopfan 3.1: mpcoopwallintro. Communicate 2. The sequel of the first Communicate map. Complete simplistic puzzles with another player in this 2 Player Co-Op map. The only catch is that these puzzles are impossible to solve without proper communication.

These next tests require cooperation. Consequently, they have never been solved by a human. That's where you come in. You don't know pride; you don't know fear. You don't know anything. You'll be perfect.

The Cooperative Testing Initiative, or simply co-op, is a multi-player gamemode and campaign in Portal 2 whereby two players can join up and take part in test courses built specifically for cooperative testing.

Overview

Players take the form of two robot test subjects built by GLaDOS, Atlas; the short and round blue bot, P-body; the tall and pea-shaped orange bot that looks like a turret with arms and legs. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner's portal, which is essential during some test chambers.

There are five official testing courses, each with a number of test chambers within, which will test both the robots' ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside the official Aperture testing facilities. In these tests, the bots are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one.

For the last chambers of each courses, excluding the fifth, the bots are instructed by GLaDOS to go out and locate a certain disk to be inserted into a DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from GLaDOS before she triggers a self-destruct sequence on the duo. This is the only means of retrieving them back to the Hub.

During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the bots' progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If either both or one of the bots' stands within range of GLaDOS' monitoring cameras and perform a gesture, it will elicit her response, depending on the gesture performed.

In this campaign, the bots will be notified that their partner has been destroyed and exactly where it did. The destroyed bot will be easily rebuilt seconds later in a chute from the Reassembly Machine. The gamemode gives an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As the bots progress, they will cross checkpoints that lead into the next part of the test chamber. Checkpoints allow the bot that died to respawn at the checkpoint for shorter travel time to the next testing chamber.

Courses

Course One: Team Building

This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and pinging, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple 'Look' ping, to a 'Timer' ping that can be used to coordinate timed events effectively.

Course Two: Mass and Velocity

After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.

Course Three: Hard-Light Surfaces

This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into acid.

Course Four: Excursion Funnels

This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.

Portal 2

Course Five: Mobility Gels

This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in and explain the significance of Atlas and P-Body's testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.

Portal 2 coop levels

Additional Courses

Art Therapy

Best portal 2 coop maps 2017

Set after the conclusion of the Mobility Gels course, GLaDOS has reassembled the bots for testing again and claims that it has been millions of years since they were last reassembled. As the testing progresses, the bots are able to observe the defunct surroundings of the Enrichment Center, which GLaDOS assures them as part of an 'art exhibit'. Further on in the course, players will be sent to a Robot Assembly Annex station to repair their own reassembly machines as GLaDOS finally makes it clear that it has only been a week since the Mobility Gels course and that she needs their help in restoring her control over the facility as something is overriding her controls. At the end of the course, both players are sent out of the testing area to resolve the problem in a control room housing a prototype chassis of the central core.

Interestingly, the sixth course was initially going to consist of advanced test chambers during Portal 2's development, months before the game was released. However, this was scrapped and was removed from the final game. The Peer Review DLC to Portal 2 instead adds only challenge modes to single-player and co-op, with no sign of advanced test chambers. The Art Therapy course is referred to as an additional course instead of the 'sixth course'.

Non-Emotional Manipulation

All owners of the Sixense MotionPack DLC receive this course for free. It makes use of the new Portal Surfing and One-to-One mechanics.

Gallery

Atlas
P-body
Atlas first-person view.
Both of Atlas' portals
P-body first-person view.
Both of P-body's portals
Atlas in the Roll Cage. P-body is located behind Atlas's frying pan, also in a roll cage
Early models with red eyes.
Prerelease screenshot of Atlas and P-Body.
The bots in a Aperture Science blueprint format

Related Achievements

How To Play Portal Coop

Portal 2

You Saved Science
Complete all test chambers in all courses of co-op
Team Building
Complete all test chambers in the Team Building co-op course
Triple Crown
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each
Still Alive
Complete Course 4 with neither you nor your co-op partner dying
Rock Portal Scissors
Win 3 co-op games of rock-paper-scissors in a row
Professor Portal
After completing co-op, complete Calibration Course online with a friend who hasn’t played before
Portal Conservation Society
Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements
Party of Three
Find the hidden companion cube in co-op test chamber
Obstacle Building
Complete all test chambers in the Excursion Funnels co-op course
Narbacular Drop
Place a portal under your co-op partner while they are gesturing
Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
High Five
Celebrate your cooperative calibration success
Gesticul-8
Perform all 8 gestures of your own volition in co-op
Friends List With Benefits
While playing co-op, hug 3 different people on your friends list
Four Ring Circus
Enter 4 different portals without touching the ground in co-op
Empty Gesture
Drop your co-op partner in goo while they are gesturing by removing the bridge under them
Confidence Building
Complete all test chambers in the Mass and Velocity co-op course
Can't Touch This
Dance in front of a turret blocked by a hard light bridge in co-op
Bridge Building
Complete all test chambers in the Hard-Light Surfaces co-op course
Asking for Trouble
Taunt GLaDOS in front of a camera in each of the five co-op courses
Air Show
Perform 2 aerial gestures before touching the ground in co-op
Talent Show
Never lose a cube in Chamber 6 of the Mobility Gels co-op course

See also

Test Chambers
Portal
Chambers
00·01·02·03·04·05·06·07·08·09·10·11·12·13·14·15·16·17·18·19 – Escape: 1·2·3·4 – GLaDOS' Chamber
Advanced
Bonus
13·14·15·16·17·18
Portal: Still Alive
Bonus
01·02·03·04·05·06·07·08·09·10·11·12·13·14
Portal 2
Single-player
Chapter 1: The Courtesy Call
Introduction·01·02·03 & 04·05·06·07 & 08·Her Chamber·Incinerator
Chapter 2: The Cold Boot
Chapter 3: The Return
09·10·11·12·13·14·15·16·17
Chapter 4: The Surprise
Chapter 5: The Escape
Turret Manufacturing·Turret Control Center·Neurotoxin Generator·Tube Ride·GLaDOS' Lair
Chapter 6: The Fall
The Pit·Beyond the Seal·Enrichment Sphere #1·Enrichment Sphere #2·Enrichment Sphere #3·Reconciliation
Chapter 7: The Reunion
Enrichment Sphere #4·Enrichment Sphere #5·Enrichment Sphere #6·Ascension
Chapter 8: The Itch
Frankenturrets·01·02·03·04·05·06·11·12·15·16
Chapter 9: The Part Where…
Mash-up·Holmes Vs Moriarty·Morton's Fork·Finale
Co-op
Co-op
Course 1: Team Building
01·02·03·04·05·06
Course 2: Mass and Velocity
Course 3: Hard-Light Surfaces
01·02·03·04·05·06·07·08
Course 4: Excursion Funnels
Course 5: Mobility Gels
01·02·03·04·05·06·07·08
Additional Course: Art Therapy
Sixense MotionPack DLC
Chambers
01·02·03·04·05·06·07
Advanced
Additional Course: Non-Emotional Manipulation
01·02·03·04·05·06
Retrieved from 'https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&oldid=164948'
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Welcome to Portal Game Maps:

Portal Game Maps is an online file repository for files, assets, user created maps and utilities for the PC version of the first person Portal Game by Vale Software. Portal is a single-player first-person action/puzzle video game that consists primarily of a series of puzzles which must be solved by teleporting the player's character and other objects using the Aperture Science Handheld Portal Device (the 'portal gun') a unit that can create an inter-spatial portal between flat planes. The goal of each puzzle is to reach an exit point. The 'portal gun' and the unusual physics it creates are the emphasis of this game.

This website is a file archive for User Created content for the PC Verson of the Portal Game developed by Valve. All map files and utilities on this website are for the PC version of the Portal game.

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