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Diplomacy Explained
A Mac version of Rome: Total War Gold Edition, developed by Feral Interactive, was released 12 February 2010. A second expansion pack, Rome: Total War: Alexander, was released on 19 June 2006. A compilation of the original game and the two expansions, Rome: Total War Anthology, was released on 16 March 2007. Total War: Rome 2: Cheat Codes 2.2.0.0 Free Download. Addmoney 20000 – get 20,000 money. Gamestop or bestbuy – 10% discount on units in campaign mode. Oliphaunt – 40% more elephants in campaign mode. Jericho – walls fall under siege in battle mode. Addpopulation city number – add a population in the specified city. Total War: Rome II is a strategy video game developed by Creative Assembly and published by Sega.It was released on 3 September 2013, for Microsoft Windows as the eighth standalone game in the Total War series of video games and the successor to the 2004 game Rome: Total War. Rome II received mostly positive reviews from critics, but suffered from significant technical problems upon release.
by readercolin
Following on from my explanation of trade and taxes, I thought I could also help out by explaining diplomacy. For once, diplomacy in a Total War game isn't an exercise in frustration and stupidity. No longer do you have the AI randomly declaring war, blockading a port, then getting slaughtered when you decide to attack for the insult.
So to start with, the Diplomacy Screen. The Diplomacy Screen has three important parts - on the left is the list of all the factions, on the right is a picture of Europe, India, and the America's, and finally, at the bottom is the open negotiations button. The negotiations button being self explanatory (thank god for not needing diplomats anymore), that leaves only the first two needing explanation.
The list of factions has a few uses. One of the things that you will notice is that you're faction is on the list. No, this doesn't mean you can engage in diplomacy yourself, but it does serve a very important function, which will be described in the second part about the maps. The first, and possibly most important function is by clicking on another faction, you can then open negotiations with that faction. The second though, is that it brings up the campaign maps on the right from the point of view of that faction.
Diplomacy in action.
Now to the campaign map on the right. This map shows every province, and it shades it white if the faction selected owns it, gray if the faction that controls that province is indifferent to the selected faction, red if it dislikes selected faction and green if it likes the selected faction. If you hover over a province, it tells you what the owner of that province feels about the faction that is selected on the left, and why they feel that way. This is given in + and – modifiers, which the next part will now go into talking about.
There are a number of modifiers for like or dislike. Some modifiers are constant and do not change, while others change on a turn by turn basis. Here are some of the constant ones. War, which gives between a -70 and a -200 modifier to diplomacy. Historical Grievances (ex. playing as Great Britain there are Historical Grievances with France), which vary according to the factions you're playing as. This can be either a negative modifier, or a positive modifier (Like between Great Britain and Poland-Lithuania). Alliance, which is a +60 to +80 modifier. Same or different government type gives between a +30 and a -30, as does same or different religions. And lastly, National Leaders Command Respect. Depending upon what government type you have, this can sometimes vary, but this is affected by your leader (monarch or president), and by the head of your cabinet. It can range between +10 and -10 or so, and varies significantly more under a republic, and can manage to stay very constant under an Absolute Monarchy.
For modifiers that change on a turn by turn basis, the one that everyone immediately stumbles upon as soon as they make their imperial ambitions know is territorial expansion. Territorial Expansion however, isn't as cut and dried as it first appears. If for example you declare war as Prussia and proceed to rampage across the continent, you will gain a -10 modifier per territory you take over. This isn't affected by the difficulty level of the game you play either. However, this -10 modifier isn't applied to everyone. Taking a territory from another faction bumps that modifier up to a -60. Taking a territory in India gives factions that are based in India a -10 modifier, but doesn't give a modifier for factions that are based in Europe. If you want to test quickly, start up a game as the Maratha Confederacy, and go take over one of the Mughal Cities. The Mughals receive a -60 modifier, Mysore receives a -10, but both Portugal and the United Provinces don’t receive a modifier for Territorial Expansion. Taking a territory in Europe generally pisses of most of the European factions (the Ottoman Empire is an exception... I'm not sure what they take offense to, but they remain unaffected by European or Indian expansion). However, every turn that passes, you lose one point from that modifier. So after taking one territory, you get a -10 modifier. The next turn, that is a -9. The next after that, a -8. All the mobile modifiers change on a turn by turn basis like this as well.
Further mobile modifiers are assassination attempts, trade agreements, declaring war on someone’s friend, breaking an alliance, and state gifts. A failed assassination attempt gives a -5 modifier or a 35 to the party being assassinated. State gifts give a +100 modifier, which is reduced by one every turn. Note, the 2500 gold state gift gives the exact same bonus as the 10,000 gold state gift - this may be changed in a future patch however. Lastly, trade agreements give a base bonus of somewhere between 20 and 40 on the turn they are created. They then proceed to gain a +1 modifier, but I am not certain if this is gained every turn, every other turn, or something else along those lines. It does appear to max out at +60 however.
So, what does this all mean? Is it possible to win a domination victory of taking 40 territories and still be happy with most everyone? Actually, it does. However, it does require that you either take over an entire region, or spread your conquests out over the world. Taking over all of India gives you up to 16 regions, and pisses off no one in Europe with the possible exception of the United Provinces, and then only if you kick them out. Taking over the Americas could give you up to 40 regions, but (aside from the tribes), could end up pissing off France, Spain, the United Provinces, and Great Britain. Taking over Europe... well, aside from around 70 regions total, generally, you're going to piss off everyone.
Civil War Diplomacy
These are the known working cheats for Rome: Total War. If you know of some not mentioned that work send them here. To enter them, press the button directly below Esc on your keyboard (usually ` or ~) during gameplay to access the console. A translucent black box called RomeShell should appear across the top half of your screen.
bestbuy | Training units costs 10% less in campaign mode. |
oliphaunt | Gives player unit of giant 'Yubtseb' elephants in selected army or settlement. |
toggle_fow | Toggles Fog of War on and off. |
add_money <number> | Gives player up to 40,000 denarii. (Example: add_money 40000) |
add_population <city name> <number> | Increases population of named settlement by up to 4,000. (Example: add_population Carthage 4000). If you enter a negative number (Example: -4000) it will reduce the population of the settlement instead. |
auto_win <attacker/defender> | Automatically wins the battle for the attacker or defender. Enter before auto-deciding a battle. Example: auto_win attacker) |
give_trait <character> <trait> <level number> | Allows you to give any trait your faction can have to a specific general. Generals with two words in their name must have theirfull name contained in parenthesis, and have spaces (not underscores) between words. Example: give_trait 'Quintus Brutus' Drink 1 |
process_cq <city name> | Instantly completes all buildings in queue in specified city. (Example: process_cq Carthage) |
create_unit <settlement/captain/general> <'unit type'> <amount> <experience><weapon upgrade> <armor upgrade> | Create any unit that your Faction can use (max amount of 5 Units, 9 Experience, 3 Armor/Weapon). The unit type must be the name in the Type fieldof Export_Descr_Unit.txt |
jericho | Destroys walls as artillery does. Often must be done several times to make a breach. |
move_character <Z> <X,Y> | Moves character to location, where Z is character name and X Y are coordinates. |
force_diplomacy <accept / decline> | When negotiating with an AI faction, entering this code will force them to either accept or decline your proposal. Example: force_diplomacy accept |
invulnerable_general <name> | General specified is invulnerable. (Example: invulnerable_general Tigranes) |
season <summer/winter> | Changes season to that specified. (Example season summer) |
show_cursorstat | When on the Campaign Map, enter this code, then press the Enter key. It will give you the x,y coordinates of the spot your mouse is hovering over. Useful for modding and in conjunction with the move_character code. |
surrender_regions | The specified faction is removed from the campaign, most of its units disband and everything else turns rebel. The internal names of the factions are: romans_julii, romans_brutii, romans_scipii, romans_senate, gauls, britons, germans, spain, dacia, scythia, thrace, greek_cities, macedon, seleucid, egypt, numidia, carthage, parthia, pontus, and armenia. You cannot remove the Rebels from the game in this way; and yes, you can remove your own faction resulting in an automatic defeat. |
Any settlements with multiple names must have each separated by an underscore. For example, Carthago Nova would be 'Carthago_Nova'. Please note that not all the cheats consistently work; for instance, force_diplomacy works occasionally, but at other times does not. There is no known solution but to keep trying at intervals. We are not responsible if cheats ruin your game.
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Rome Total War 2 Force Diplomacy Mod
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